Link wakes in a ruined Hyrule with no memory. The world is open. Nothing is in your way.

Link wakes from a hundred-year sleep in a ruined kingdom. A voice tells him Zelda is waiting. Calamity Ganon has consumed Hyrule Castle for a century, held in check by a power that is finally failing. Everything else about what happens next is up to the player.

Breath of the Wild dismantled the conventions of the Zelda series and reassembled them as an open-world physics and chemistry sandbox. The world of Hyrule is governed by consistent rules that apply everywhere and to everything: fire spreads, metal conducts lightning, wood floats, enemies drop their weapons when defeated and those weapons break. Every puzzle in the game can be approached in multiple ways because the underlying physics engine makes improvisation always viable. A hundred and twenty Shrines are scattered across the map, each a self-contained puzzle or combat challenge. Four Divine Beasts serve as the game's dungeons, each transformable from within. The Sheikah Slate provides four runes — Magnesis, Stasis, Cryonis and Bombs — whose interactions with the environment the game never stops finding new uses for. Cooking combines ingredients into food with real stat effects. Climbing is universal: any surface can be scaled if stamina holds. The map fills in only where Link has been. Nothing is marked as a required objective. The Expansion Pass adds two DLC chapters — The Master Trials and The Champions' Ballad — extending the story and adding the Master Cycle Zero mount.

Key Features: • Fully open Hyrule governed by consistent physics and chemistry: fire, metal, wood, water all interact • 120 Shrines, four transformable Divine Beast dungeons - universal climbing on any surface • Sheikah Slate runes: Magnesis, Stasis, Cryonis, Bombs • No required order: complete objectives in any sequence or head straight to the final confrontation • Expansion Pass DLC: The Master Trials + The Champions' Ballad


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Nintendo EPDReleased
March 3, 2017You may also like
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