
Travel through time to save Eterra. Fifteen mastery classes, a hundred skill trees and zero pay-to-win.

Eterra is dying. Warring gods, immortal empires and the entropy of time itself are converging on its final moments. A traveller with the ability to move through eras — past, present, future — has one chance to rewrite the outcome. Every era holds its own dangers. Every build is a different answer to the same question: how do you survive when time itself is the enemy?

Last Epoch is an action RPG built by a team of genre enthusiasts who grew up on Diablo II and Path of Exile, aiming to occupy the space between accessibility and depth. Five base classes — Sentinel, Mage, Acolyte, Primalist and Rogue — each split into three mastery specialisations, for fifteen distinct endgame archetypes with genuinely different playstyles. Every skill has its own dedicated upgrade tree with dozens of nodes, making even a single ability customisable to a high degree. The crafting system is deterministic rather than random — players know what they are adding to an item before they commit — which eliminates the most frustrating element of ARPG loot. Both offline and online modes are available, with the online mode supporting multiplayer. A seasonal live-service model adds new content and mechanics at regular intervals. The developers have committed publicly and in writing to never offering gameplay advantages through real-money purchases.

Key Features: • 5 base classes 15 mastery specialisations - 100+ individual skill upgrade trees per skill • Deterministic crafting system: know what you are adding before committing • Offline mode available • Zero Pay-To-Win: explicitly committed in writing by the developer • Eleventh Hour Games indie

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Eleventh Hour GamesReleased
April 30, 2019You may also like
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