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GRIME

A black hole for a head. Living weapons. Absorb your enemies. Break a living world.

GRIME
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GRIME

GRIME is a Soulslike Metroidvania action RPG developed by Israeli studio Clover Bite — a game of deeply unsettling anatomical horror aesthetics, inventive mechanical design and genuine Souls-level challenge that emerged as one of the standout indie releases of 2021. You play as The Vessel — a being born of levolam, the world's living stone, with a black hole for a head — and are squeezed into existence in a world of fleshy tunnels, face-covered deserts and writhing organic architecture. The game's defining mechanic is absorption: The Vessel can suck enemies and their attacks into its black hole head, parrying projectiles back at attackers, consuming weak enemies whole or heavily damaging large ones. Successful absorption refills health and breath, making skilled parrying the core of combat rather than an optional technique.

Key Features: • Absorb mechanic — parry attacks and consume enemies with your black hole head • Living weapons — weapons mutate form and function dynamically during combat • Interconnected Metroidvania world — anatomical horror environments rich with secrets and lore • Boss absorption — defeat bosses to unlock new abilities and deepen your build

Category

Action

Age Rating

16+
Intense

Monetization

One time Purchase

Platforms

WindowsPlayStationXboxNintendo SwitchSteam Deck

Tags

SingleplayerExplorationDarkHorror

Languages

EnglishGermanSpanishFrenchJapaneseKoreanPortugueseRussianChinese

Developer

Clover Bite

Released

August 2, 2021

Social

30